3) Remove the ‘IPointerClickHandler’ interface from the class declaration in line #11 since it is now no longer needed and implemented.
4) Move the DialogueUGUI.cs at the root of the ‘ParadoxNotion’ folder. We need to do this as to remove it from the NodeCanvas assembly so that the UnityEngine.InputSystem namespace can be accessed and used.
Let me know if that works for you. Thanks.
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