The calls to those functions from within NodeCanvas are done via reflection rather than actual generated code and therefore it is unfortunately not possible for Rider (or any other IDE) to show such references. This is generally true and a limitation with reflection.
Regarding the UnityEvent inspector within NodeCanvas, the last time I looked at this it was not possible to show the default UnityEvent inspector that Unity has withn the NodeCanvas panels. I could create a custom inspector for UnityEvents, but then it is almost certain that Rider will not “see” the functions references used in that custom inspector since that functionality is probably specially made to work with the default UnityEvent inspector that Unity has.
Unfortunately I can’t think of a way for Rider to “see” the reflection-based function references made in NodeCanvas. :-/
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