If I do it as a blackboard variable, the subtree variable can be assign.
But when I have multiple NPC that is using the same FSM asset, the subtree’s variable (TestFloatBT in the picture) cannot be assign individually. When I change one NPC’s variable, the other NPC’s variable will be changed too.
So is there a way to not bind the FSM but can set subtree’s variable individually? Thank you.
Attachments:
3.png
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