Hello again. Yes this is what I meant. The OnValidate is the only callback that Unity provides for Validation on scriptable objects (isn’t that what you originally meant as well?), but as I mentioned above, this callback is not fired when the editor values change as you’d expect. Unfortunately though this is the only callback that Unity gives us nonetheless.
I probably misunderstood your suggestion though. Do you mean that you would like task OnValidate to be called when that task’s inspector values change in the NodeCanvas editor? 🙂
Let me know.
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