Yes, I would like some way to run code when the inspector values change (validate them)
This is odd as from my experience the native onValidate does trigger on editor value changes.
Actually a quick check in the unity docs verifies that https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnValidate.html
First line states it should fire when inspector values change.
I can only assume that the task inspector is somehow “disconnected” from the main graph
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