I strongly believe that FSM states should be ticked per frame, considering that the FSM is indeed used as different States of a character/object rather than States representing actions one after another in a visual scripting fashion 🙂
Also ticking the whole FSM in one frame, can very easily cause recursion problems, since the transitions can lead to an already executed state. Of course this can be checked and avoided but then the behaviour of the FSM will not be consistent and probably would be a pain to debug later on.
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