What you are after is possible already considering I understood corectly.
You can set the FSMOwner’s option on the inspector to “Do Nothing” OnEnable.
Then at any given moment you start the FSM using:
FSMOwner.StartBehaviour(); (or any overload of that).
The FSM will start, traverse the transitions based on the conditions and as soon as it reaches a finished node without any outgoing transitions the FSM will automaticaly stop.
Is that what you are after, or something you tried but it’s not what you are after?
Let me know.
Cheers!
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