Well in my scenes nothing was broken with the text serialization, but after importing third party assets, their scenes were broken after import, unless I changed it to Mixed serialization before importing them, makes me a bit iffy about using that setting for reliability.
But anyways, that optional setting would be perfect, thanks!
Just curious since I’ve never looked into custom formats on Unity, I’m guessing .asset files have to be in Unity’s own serialization formats?
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