Reply To: How to save/load graph in game at run time.

NodeCanvas Forums General Discussion How to save/load graph in game at run time. Reply To: How to save/load graph in game at run time.

#8811
Gavalakis
Keymaster

Hello,

No problem 🙂

So, there are basicaly two functions in the Graph class. Serialize and Deserialize.
To deserialize a graph from a json string it’s actualy a matter of calling Deserialize on a Graph reference:
graph.Deserialize(string json);

The graphs are always serialized/deserialized from/to json behind the scene. Can you please clarify your question about asset bundles?
Are you encountering any issues with letting the serialization work automaticaly for you?

Thanks!

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