Reply To: Don't Wait For Return

NodeCanvas Forums General Discussion Don't Wait For Return Reply To: Don't Wait For Return

#8964

Hello,

Is the behaviour tree (BT) is a subtree or located in another game object(GO)? If the BT is in another GO, and you have reference of it. You could use GraphOwnerControl action. And you can choose if you want to wait for completion or not.

In case of a subtree, i dont know the solution though