This is very excellent and exactly what I was looking for. I could see the advantages of expanding script control with subscribe/check events that support standard parameters and then perhaps an option to sync/post the parameter to the BB. If this isn’t super hard I think it could add a lot of power and make it easier to tie bt’s and state machines into existing event based systems.
Overall I know one of the things I do struggle with is that when I build behavior trees there is so much dragging and dropping of specific game objects to tie things together… but then in runtime I need them to be dynamic and the instances injected into various nodes. At this point I don’t have specific question/problems but that is an area of the overall architecture I’m still wrapping my brain around.
Many thanks for all your help.
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