To learn NC, I will try making Battle Manager without code 😀
So now i have a game object named “Battle Manager” (BM):
– BM has a blackboard variable called “enemies” which is a list of enemies. It is actually a List<Component>
– Each enemies has behavior owner component, uncheck run forever, do nothing on enable and on disable
– The aim is iterating enemies and with “graph owner control” action, BM will start behavior on each enemy
– The question is how can i wait completion of “graph owner control” on enemies?
Login
Register
By registering on this website you agree to our Privacy Policy.