Reply To: JRPG Battle System

NodeCanvas Forums General Discussion JRPG Battle System Reply To: JRPG Battle System

#9024

Hi Gavalakis, sorry for reviving old thread

To learn NC, I will try making Battle Manager without code 😀

So now i have a game object named “Battle Manager” (BM):

– BM has a blackboard variable called “enemies” which is a list of enemies. It is actually a List<Component>
– Each enemies has behavior owner component, uncheck run forever, do nothing on enable and on disable
– The aim is iterating enemies and with “graph owner control” action, BM will start behavior on each enemy
– The question is how can i wait completion of “graph owner control” on enemies?