What I wanted to aviod is adding nodes on every running behaviour, so I don’t want adding Interruptors everywhere (or make all sequencers dynamic) – that didn’t seem right. Generally what I was trying to achieve from code is pictured here in a tree form: http://imgur.com/NHYMNnj. An Interruptor on top of the whole tree just for reseting.
It works fine so far, as StopBehaviour() – StartBehaviour() tree reseting, but I’ll have to run tests with my proper AI and see if it works there.
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