Reply To: Random thoughts/issues when working with injected BTs

NodeCanvas Forums General Discussion Random thoughts/issues when working with injected BTs Reply To: Random thoughts/issues when working with injected BTs

#9119
zxc

Thanks, I solved those problems otherwise:

Ad 1: I actually add a component to the BT prefab so I can use it more conviniently. Component has a “IsMock” field and deletes itself if it’s a mock. A bit hacky, but gets the work done. I would appreciate if you could specify what types of component a BT uses and expects – even if those components are not added to the BT’s gameobject.

Ad 2: Dropdown gets a bit chaotic when you have more methods. Search only jumps to the methods starting with a pressed letter – if it would work like in unity Project Window, it would be enough. But I know it’s lots of hustle for a small inconvenience.