Ad 1: I actually add a component to the BT prefab so I can use it more conviniently. Component has a “IsMock” field and deletes itself if it’s a mock. A bit hacky, but gets the work done. I would appreciate if you could specify what types of component a BT uses and expects – even if those components are not added to the BT’s gameobject.
Ad 2: Dropdown gets a bit chaotic when you have more methods. Search only jumps to the methods starting with a pressed letter – if it would work like in unity Project Window, it would be enough. But I know it’s lots of hustle for a small inconvenience.
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