Reply To: Random thoughts/issues when working with injected BTs

NodeCanvas Forums General Discussion Random thoughts/issues when working with injected BTs Reply To: Random thoughts/issues when working with injected BTs

#9122
zxc

OKay, I actually solved 1). I add a mock component to the BT gameobject and set its’ owner properly – component removes itself at startup (when IsMock flag is ticked) and I can easily use its’ methods in Node Canvas. Yay!

I would love to have a better way of selecting methods to execute – simple entering text with some auto-completion would be nice.