Reply To: Communication via Blackboard or Events

NodeCanvas Forums General Discussion Communication via Blackboard or Events Reply To: Communication via Blackboard or Events

#9211
Gavalakis
Keymaster

Hey,

That get/set code is a property and you are trying to declare it in a method :). You can simply omit the property and do this, directly calling SetDataValue on the blackboard:

Furthermore, you can check if a game object is active with the ‘CheckProperty’ Condition, through which you can check any property on any component on any game object (image attached) 🙂

If you wanted to check if a blackboard gameobject variable is null instead, you can do so with the ‘Check GameObject’ condition. Simply check ValueA against a null ValueB in that condition.

There are more ways to communicate between objects but I don’t want to confuse you right now.
Let me know if you have any questions and the above suffice 🙂

Cheers

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