Reply To: Multiple Behaviour Trees

NodeCanvas Forums General Discussion Multiple Behaviour Trees Reply To: Multiple Behaviour Trees

#9304

Aha brilliant! Now I’m onboard, I didn’t even realise that behaviourtrees were child gameobjects that I could duplicate and edit, doh!

So essentially to loosely couple it all I just needed ..

So the only question left is to talk back to the state machine when a transition is required, is this left to our own discretion and just hook up events / messages as needed, or is there a preferred method?

Many thanks!