Reply To: CoreGamekit Integration Namespace Errors

NodeCanvas Forums Support CoreGamekit Integration Namespace Errors Reply To: CoreGamekit Integration Namespace Errors

#9579
Async0x42
Participant

I’ll keep it in the same thread, integration related.

InventoryPro changed Open/Close TreasureChest to ___.triggerer.Use() and UnUse()

So in OpenCloseTreasureChest

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