Reply To: Button conditions lost when building application

NodeCanvas Forums Support Button conditions lost when building application Reply To: Button conditions lost when building application

#9708
Gavalakis
Keymaster

Hello,

Please do not publicly post NodeCanvas or any other software. You can email me instead.

So regarding your issue:
Do you have this FSM bound to any FSMOwner in a scene?
If you don’t have the FSM bound to an FSMOwner, references to the button will be lost since the FSM is an asset file and by unity “limitations”, assets can’t reference scene objects.
So you will need a local, bound graph, or alternatively you can pass the button references through Blackboard variables, if the FSMOwner Blackboard is in the scene and not a prefab.

Let me know.

Join us on Discord: https://discord.gg/97q2Rjh