Reply To: BT seems to get "stuck" until clicked on

NodeCanvas Forums Support BT seems to get "stuck" until clicked on Reply To: BT seems to get "stuck" until clicked on

#9741
Sanity
Participant

NVM! I think I figured it out… finny that I’ve been gnawing on this for 2 hours and got it 10 mins after posting here…

Essentially the GameObject got destroyed after I checked if it was null but before my outside ISense mono-behavior updated its list of objects in sense, so my node canvas grabbed null from it and tried to run with it.

I added a null check to the guilty Action task and that solved it.