NVM! I think I figured it out… finny that I’ve been gnawing on this for 2 hours and got it 10 mins after posting here…
Essentially the GameObject got destroyed after I checked if it was null but before my outside ISense mono-behavior updated its list of objects in sense, so my node canvas grabbed null from it and tried to run with it.
I added a null check to the guilty Action task and that solved it.
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