Doing a clean from scratch sorted it out, I’m not exactly sure what I missed previously, but all’s good.
On an upgrade note, I use
protected override string OnInit()
In some conditions, however this function no longer seems to be called, I was wondering if there is an alternative to do some condition ‘state setup’ that I require. (Specifically I have a condition that listens for a game event, the listener is attached in the OnInit, then when the callback is received it yield returns).
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