NodeCanvas Forums › Support › BBCollider2D support? › Reply To: BBCollider2D support?
Hey there,
Edit! We were not!
I believe we are! Let me double check.
I’ve noticed that the Dialogue Trees also crash due to reflection issues:
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ExecutionEngineException: Attempting to JIT compile method (wrapper dynamic-method) System.Runtime.CompilerServices.ExecutionScope:lambda_method (System.Runtime.CompilerServices.ExecutionScope,object) while running with --aot-only. at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in <filename unknown>:0 at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method) [0x00000] in <filename unknown>:0 at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType, System.Object target) [0x00000] in <filename unknown>:0 at System.Linq.Expressions.EmitContext.CreateDelegate (System.Runtime.CompilerServices.ExecutionScope scope) [0x00000] in <filename unknown>:0 at System.Linq.Expressions.CompilationContext.CreateDelegate (Int32 unit, System.Runtime.CompilerServices.ExecutionScope scope) [0x00000] in <filename unknown>:0 at System.Linq.Expressions.CompilationContext.CreateDelegate () [0x00000] in <filename unknown>:0 at System.Linq.Expressions.LambdaExpression.Compile () [0x00000] in <filename unknown>:0 at System.Linq.Expressions.Expression1[System.Func2[System.Object,System.Object]].Compile () [0x00000] in <filename unknown>:0 at NodeCanvas.NCReflection.BuildDelegate[Func2] (System.Reflection.MethodInfo method, System.Object[] missingParamValues) [0x00000] in <filename unknown>:0 at NodeCanvas.Variables.BBVariable.get_objectValue () [0x0000b] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Blackboard/BBVariables.cs:208 at NodeCanvas.Variables.BBVariable.get_isNull () [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Blackboard/BBVariables.cs:190 at NodeCanvas.Task.Initialize (UnityEngine.Component newAgent) [0x0015b] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Tasks/Task.cs:316 at NodeCanvas.Task.Set (UnityEngine.Component newAgent, NodeCanvas.Blackboard newBB) [0x000bd] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Tasks/Task.cs:277 at NodeCanvas.ActionTask.ExecuteAction (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard, System.Action 1 callback) [0x00024] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Tasks/ActionTask.cs:63 at NodeCanvas.DialogueTrees.DLGActionNode.OnExecute () [0x00058] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/DialogueTree/DLGActionNode.cs:52 at NodeCanvas.Node.OnExecute (UnityEngine.Component agent) [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:232 at NodeCanvas.Node.OnExecute (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard) [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:228 at NodeCanvas.Node.Execute (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard) [0x0001e] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:214 at NodeCanvas.Node.Execute () [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:200 at NodeCanvas.DialogueTrees.DialogueTree.OnGraphStarted () [0x00259] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/DialogueTree/DialogueTree.cs:116 at NodeCanvas.Graph.StartGraph (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard, System.Action callback) [0x0015d] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Graph.cs:286 at NodeCanvas.StateMachines.FSMNestedDLGState.Enter () [0x0001d] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSMNestedDLGState.cs:42 at NodeCanvas.StateMachines.FSMState.OnExecute () [0x00026] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSMState.cs:80 at NodeCanvas.Node.OnExecute (UnityEngine.Component agent) [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:232 at NodeCanvas.Node.OnExecute (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard) [0x00000] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:228 at NodeCanvas.Node.Execute (UnityEngine.Component agent, NodeCanvas.Blackboard blackboard) [0x0001e] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Graph/Node.cs:214 at NodeCanvas.StateMachines.FSM.EnterState (NodeCanvas.StateMachines.FSMState newState) [0x000eb] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSM.cs:105 at NodeCanvas.StateMachines.FSMState.CheckTransition () [0x00067] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSMState.cs:107 at NodeCanvas.StateMachines.FSMState.OnUpdate () [0x00012] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSMState.cs:92 at NodeCanvas.StateMachines.FSM.OnGraphUpdate () [0x00069] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Systems/FSM/FSM.cs:59 at NodeCanvas.MonoManager.Update () [0x00007] in /Users/tkirk/Unity/Oaktree/Assets/NodeCanvas/Core/Other/MonoManager.cs:58 |