/b> Failed to change Agent to type ‘UnityEngine.Collider’, for Task ‘Check Mouse Click’ or new Agent is NULL. Does the Agent has that Component?
UnityEngine.Debug:LogError(Object, Object)
NodeCanvas.Task:Initialize(Component) (at Assets/NodeCanvas/Scripts/Core/Tasks/Task.cs:264)
NodeCanvas.Task:Set(Component, Blackboard) (at Assets/NodeCanvas/Scripts/Core/Tasks/Task.cs:250)
NodeCanvas.ConditionTask:CheckCondition(Component, Blackboard) (at Assets/NodeCanvas/Scripts/Core/Tasks/Conditions/ConditionTask.cs:33)
NodeCanvas.ConditionalConnection:CheckCondition(Component, Blackboard) (at Assets/NodeCanvas/Scripts/Core/Graph/ConditionalConnection.cs:48)
NodeCanvas.FSM.FSMAnyStateLink:OnUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMAnyStateLink.cs:43)
NodeCanvas.FSM.FSMContainer:OnGraphUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMContainer.cs:46)
NodeCanvas.MonoManager:Update() (at Assets/NodeCanvas/Scripts/Core/Other/MonoManager.cs:59)
Indeed. I’ve attached a zip with 2 conditions. CheckMouse2D and CheckMouseClick2D.
They are practicaly the same with the existing ones but they work for 2D colliders.
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