If I define a “TimelineAsset” field in an action node and add the node to a graph,then an error occurred when I try to select the Timeline clip in Timeline editor window.
There has been a hotfix regarding attributes in the latest version live on the Asset Store (it is the same version number however). Can you please try updating and let me know? Thank you!
I just tried to replicate this with the latest version of NodeCanvas from asset store and Unity 2022.1.19f1, but there were no errors poping up. Just to clarify, here is what I tried:
1) I made a simple custom Action Task with a public Timeline Asset type field and added that action task in a graph.
2) I also assigned a Timeline Asset I had created there.
3) I opened up Unity’s Timeline Editor and selected various clips that I created within that Timeline.
Can you please let me know any way for reproducing the errors you see poping up?
I was able to replicate the error in the end and is indeed related to the previous attribute error. To fix this now, please open up ReflectionTools.cs and change the method named “RTGetAttribute” in line #893 to simply be like this: