AnyState -> FinishState BUG?

NodeCanvas Forums Support AnyState -> FinishState BUG?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #12663
    mgb
    Participant

    Hey,

    In my FSM if I transition on event from “FROM ANY STATE” to the final node with a ForceFinish action I get a null ref exception in graph update.
    If I add an empty Action state in-between then the graph will finish OK.

    #12668
    Gavalakis
    Keymaster

    Hello,

    Hmm. I tried replicating this issue but couldn’t. What kind of condition are you using in that AnyState?
    Also what version of NodeCanvas does this happen?

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #12685
    mgb
    Participant

    Hi,
    Just a simple event from the AnyState. Note: I do Destroy the FSM owning object last thing in the finish callback.
    Doesn’t appear to be any version info in the readme. I downloaded it about a month ago – think it’s v2.6.3

    #12692
    Gavalakis
    Keymaster

    Hello,

    Destroying the FSMOwner was indeed throwing a null reference exception, but that has been fixed in latest v2.6.4 currently available.
    Your current version number can be seen on the bottom right corner of the Graph Editor by the way.
    Please update to latest version 2.6.4 and let me know if the problem persists.

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #12699
    mgb
    Participant

    Hi,

    Yes it works ok with v2.7.0 thanks.

    #12706
    Gavalakis
    Keymaster

    Thanks for letting me know 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 6 posts - 1 through 6 (of 6 total)
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