Bad Editor Mode Perfomance

NodeCanvas Forums Support Bad Editor Mode Perfomance

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  • #16779

    In our project we have too many graphs. When we enter to play mode, we wait long time in Editor.

    I profile this step in Editor Iteration Profiler:

    Half of time we spend onĀ  method: Graph ISerializationCallbackReceiver.OnAfterDeserialize()

    Why need deserialize all graphs when we enter play mode or reload assemblies? How we can avoid this?

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    Hmm. Are you possibly using any third party plugins that force load all assets in your project? NodeCanvas does not by itself force deserialize asset graphs at all. You could disable Unity’s no domain reload in your “Project Settings/Editor/Enter Play Mode Settings”, even though it seems that something else is going on with your project judging from the profiler screenshot. Please also let me know what version of NodeCanvas are you using?


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