Bad Editor Mode Perfomance

NodeCanvas Forums Support Bad Editor Mode Perfomance

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #16779
    vandelpal
    Participant

    In our project we have too many graphs. When we enter to play mode, we wait long time in Editor.

    I profile this step in Editor Iteration Profiler:

    Half of time we spend onĀ  method: Graph ISerializationCallbackReceiver.OnAfterDeserialize()

    Why need deserialize all graphs when we enter play mode or reload assemblies? How we can avoid this?

    Attachments:
    You must be logged in to view attached files.
    #16804
    Gavalakis
    Keymaster

    Hello,

    Hmm. Are you possibly using any third party plugins that force load all assets in your project? NodeCanvas does not by itself force deserialize asset graphs at all. You could disable Unity’s no domain reload in your “Project Settings/Editor/Enter Play Mode Settings”, even though it seems that something else is going on with your project judging from the profiler screenshot. Please also let me know what version of NodeCanvas are you using?

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.