Behavior tree doesnt start until gameobject is clicked?

NodeCanvas Forums Support Behavior tree doesnt start until gameobject is clicked?

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  • #11194
    thelebaron
    Participant

    Hi, got a strange issue where my behaviour trees arent starting until the gameobject that the script resides on is clicked. Once its clicked everything runs as expected, but Im kinda baffled as to why this is happening. Any ideas why this is happening or should I upload the project?

    #11195
    thelebaron
    Participant

    I also have to say Im really not a fan of the default forum avatar icons!

    #11197
    Gavalakis
    Keymaster

    Hey,

    Haha The default forum avatar is chosen randomly from among a preset collection on user registration. You just happened to have this cute little guy :). The forums though support Gravatar if you have an account there 😉

    Now, regarding the problem, that is very strange indeed. I honestly can’t seem to reproduce it and it is also the first time this issue has ever been reported. It would be great if you can please send me a project to check this out to “support_AT_paradoxnotion.com”

    Thanks in advance!

    Join us on Discord: https://discord.gg/97q2Rjh

    #11208
    thelebaron
    Participant

    I guess I sort of solved it, in that it was an infinite loop on a missing reference. I think anyway, refactored a few things so who knows. Anyway thanks for the response, ill definitely be in touch if it comes up again.

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