MissingReferenceException:The objectof type'GameObject'has been destroyed but you are still trying to access it.
This is probably because the BBParameter<T>.isNull tries to access GameObject.transform before checking to see if the parent object (GameObject) is actually still valid.
I can resolve this in a ham-fisted way by using BBParameter<GameObject> and follow the indirection myself, but it feels sloppy and like it should be handled inside of NodeCanvas itself.
Hello and sorry for the late reply due to xmas vacation.
Thanks for your suggestion. I’ve just fixed this. I have also attached for you here the relevant file fix in a unitypackage.
Let me know if that works for you.