[Bug] Because of latch, some action will be skipped the next time it is executed

NodeCanvas Forums Support [Bug] Because of latch, some action will be skipped the next time it is executed

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  • #16322
    yinhao7700
    Participant

    Hello 😃

    In my use case, I use the PlayCutsceneAdvance from NC_SLATE extension and set this action task to wait until cutscene finished.
    And the PlayCutsceneAdvance task is in some FSMState’s action list.
    When the cutscene is at a certain length, the PlayCutsceneAdvance’s EndAction(true) will cause latch, and next time the PlayCutsceneAdvance task will be skipped.

    I found this helpful post. https://nodecanvas.paradoxnotion.com/forums/topic/bug-latch-behaviour-in-edge-case/
    After comment out the line, the bug is solved. 😆

    But it is not known if this change will cause other problems. I wonder when this line will become an official fix.

    #16326
    Gavalakis
    Keymaster

    Hello 🙂

    Thank you for letting me know that this fix worked for you. Adding the fix will not cause any problems and I will add that in the next version as well. 🙂

    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

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