Hello, I’m experiencing a problem related to nodecanvas. I made a change in a behavior tree that is in a prefab, but the copies of the prefab that are in the scene are not receiving this change, losing references randomly. Does anyone know how to resolve?
Hmm. Can you please clarify what kind of changes you are making and what type of references you are losing? If you are assigning scene references in your prefab asset for example, this can’t work because Unity does not allow Assets to have Scene Object references (just an example).