Hello,
Thanks for the report. My mistake. Here is the fix:
Open up MoveToPosition.cs and make the private Vector3 lastRequest a nullable Vector3 by adding “?”:
private Vector3? lastRequest;
In the OnStop method change:
lastRequest = Vector3.zero;
to:
lastRequest = null;
This is also the exact same fix for MoveToGameObject and MoveToFromList actions