Just dragged Integration File for Playmaker and Nodecanvas in Unity. Following errors:
-Assets\NodeCanvas Resources\Integrations\Playmaker\PlayMaker Actions\StartDialogueTree.cs(2,18): error CS0234: The type or namespace name ‘DialogueTrees’ does not exist in the namespace ‘NodeCanvas’ (are you missing an assembly reference?)
-Assets\NodeCanvas Resources\Integrations\Playmaker\PlayMaker Actions\StartDialogueTree.cs(12,10): error CS0246: The type or namespace name ‘DialogueTreeController’ could not be found (are you missing a using directive or an assembly reference?)
Playmaker v1.9.0p15, NodeCanvas Lite v2.9
-Assets\NodeCanvas Resources\Integrations\Playmaker\PlayMaker Actions\StartDialogueTree.cs(14,10): error CS0246: The type or namespace name ‘DialogueActor’ could not be found (are you missing a using directive or an assembly reference?)
The Playmaker integration contains actions for playmaker that are related to DialogueTrees which are only available in the NodeCanvas Full Version and not in the “Lite” version. You can however please delete these actions (specifically the StartDialogueTree.cs file) so that the compile error is gone and you be possible to use the rest of the actions if you want.
New problem with integration of Playmaker – since today.
– New Unity Project
– Import Playmaker
– Import NodeCanvas Lite
– Download and Import NC_PlayMaker.unitypackage
– Message: ‘Nothing to import! All assets … already in your project.’
– No ‘Assets\NodeCanvas Resources …’
What should it be? 🙂
Did you change anything at PlayMaker integration file last day?
I have just updated the playmaker package to resolve some of the compile errors and uploaded to the downloads section.
I have also attached the package for your convenience here.