Modifying a Blackboard’s exposed Graph Variable inside of a Prefab, via Prefab Mode, sometimes crashes Unity if Prefab Mode Auto-Save is on. This issue does not occur if Prefab Auto-Save is off.
I notice this the most when I have exposed Graph Variables and I’m dragging an asset (like a material) into the exposed Graph Variable slot on the GameObject Blackboard. This may actually be related to https://nodecanvas.paradoxnotion.com/forums/topic/bug-nc-too-aggressive-in-marking-scene-dirty/ since the graph is always dirty and maybe that causes an error in Unity when it’s serializing to disk or whatever.
Hello,
Did the fix regarding that other post (setting scenes dirty) also fixed this issue you are having here? I am asking because I can’t really reproduce a crash no matter what I try.
Thanks.