I faced a NullReference bug (that was discussed on the forum) and noticed there’s a new update to NC. However, after updating there’s what i got:
Instance of BehaviourTreeOwnerInspector couldn’t be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
MonoScript is registered as both Editor and Runtime script!
This is how BTOwner looks now
The problem with losing reference to an object is still there.
And it’s weird because I don’t even reference this object in the BT. The reference is just located in the class that BT gets another object reference from.
Can you please let me know if the problems remain after you’ve updated to the latest NC version and restarted Unity? If so, can you please let me know what the null reference specifically is?
Thank you!
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