[BUG] Prefab doesnt flag dirty (standalone action list)

NodeCanvas Forums Support [BUG] Prefab doesnt flag dirty (standalone action list)

Tagged: 

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #16034
    covis
    Participant

    Unity 2021.2.5f1

    NC v3.21

    Selecting method for reflection task “ExecuteFunction” does not flag prefab as dirty to enable prefab saving when using “Standalone Action List”. Saving works when u trigger dirty state by moving transform or something that the editor can detect.

     

    Steps to reproduce :

    1. Create GameObject and save it as prefab.

    2. Go prefab mode and add “Standalone Action List”.

    3. Assign “Execute Function” reflection task and save (so previous dirty flags go false).

    4. Select method for the task now and see that it does not flag prefab mode window dirty to enable save or trigger auto save for that regard.

    #16043
    Gavalakis
    Keymaster

    Hello.

    Thank you for the report. I have just fixed this and will be fixed in the next version 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.