Selecting method for reflection task “ExecuteFunction” does not flag prefab as dirty to enable prefab saving when using “Standalone Action List”. Saving works when u trigger dirty state by moving transform or something that the editor can detect.
Steps to reproduce :
1. Create GameObject and save it as prefab.
2. Go prefab mode and add “Standalone Action List”.
3. Assign “Execute Function” reflection task and save (so previous dirty flags go false).
4. Select method for the task now and see that it does not flag prefab mode window dirty to enable save or trigger auto save for that regard.