When calling ActionListPlayer.OnAfterDeserialize, following error message occurred.
[Error] get_isPlaying is not allowed to be called during serialization, call it from Awake or Start instead. Called from MonoBehaviour ‘ActionListPlayer’ on game object ‘GameObject’.
See “Script Serialization” page in the Unity Manual for further details.
0. UnityEngine.Application.get_isPlaying()
1. BBParameter.set_bb() Assets/ParadoxNotion/NodeCanvas/Framework/Runtime/Variables/BBParameter.cs:164
2. BBParameter.SetBBFields() Assets/ParadoxNotion/NodeCanvas/Framework/Runtime/Variables/BBParameter.cs:54
3. Task.set_blackboard() Assets/ParadoxNotion/NodeCanvas/Framework/Runtime/Tasks/Task.cs:331
4. Task.SetOwnerSystem() Assets/ParadoxNotion/NodeCanvas/Framework/Runtime/Tasks/Task.cs:169
5. ActionListPlayer.SendTaskOwnerDefaults() Assets/ParadoxNotion/NodeCanvas/Modules/ActionListPlayer/ActionListPlayer.cs:71
6. ActionListPlayer.set_actionList() Assets/ParadoxNotion/NodeCanvas/Modules/ActionListPlayer/ActionListPlayer.cs:38
7. ActionListPlayer.OnAfterDeserialize() Assets/ParadoxNotion/NodeCanvas/Modules/ActionListPlayer/ActionListPlayer.cs:28
I want to be fixed this issue next NodeCanvas release. Thanks:D