BUG(critical): Breakpoint doesnt work at coroutines of partial classes

NodeCanvas Forums Support BUG(critical): Breakpoint doesnt work at coroutines of partial classes

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  • #11714
    rayfont
    Participant

    I upgrade unity 5.5.0 and import Nodecanvas 2.6.2
    And I found wierd situation when debugging.

    1. Breakpoint does not work at coroutines of partial classes when Nodecanvas 2.6.2 imported.

    2. open attachment and import nodecanvas 2.6.2 and open scene “aaa”

    3. there is test.cs, test-test.cs, test test.cs that partial classes of “test”

    4. while debugging, breakpoint does not work at coroutines of partial classes
    IEnumerator t1()
    IEnumerator t2()
    IEnumerator t3()

    5. if set breakpoint aa(), callstack has wrong address.

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    #11718
    Gavalakis
    Keymaster

    Hello,

    Do you mean NodeCanvas breakpoints added on nodes, or typical Unity break points?
    If the second, I don’t see any reason why NC should be responsible for different behavior in this regard.
    Can you please explain a bit more of the situation?

    Thanks in advance.

    Join us on Discord: https://discord.gg/97q2Rjh

    #11720
    rayfont
    Participant

    Breakpoints do not work on coroutine methods in partial classes.

    Regardless of the use of the node canvas, just importing will cause problems.
    Download the attached file and run it in the above order, and the situation will be reproduced.

    I reported this bug to Unity and they would have contacted you.

    #11721
    Gavalakis
    Keymaster

    Hello again,
    That is very weird. I can’t think of any reason at all why NodeCanvas should be responsible for that.
    I will wait for the Unity email to see what they think (haven’t yet contacted me) and I will let you know once they do, or once I have some insight to that.
    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

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