– You need to use the “Script Control/Set Property” action for that.
– In the inspector of the “Set Property” action, click the box toggle next to “Self” to override the target agent.
– Assign the Canvas Group gameobject you want to affect in the target field.
– Click “Select Property” and in the popup menu, select the property you want to set. In this case “Canvas Group/Set Alpha”.
Thanks for that. extremely powerful.
Now, How do I change is overtime. In Playmaker you can use ‘Animate Float” to make the changes of that Float Var overtime and not just abruptly.
Thanks in advance
You can use the “Blackboard/SetFloat” action with it’s operation mode set to “Add” instead of “Set”. As such, ValueB will be added to ValueA overtime. Please note that this will be doe per-frame, not per-second (using deltaTime).
For the next version, there will be an option to do this “Per Second”. If you need this now, I can send you the modified files required for this change.