I like visual tools, but I am a neat freak. I want all my conditional paths to be nice even curves. I don’t like seeing sharp angles or too many intersections.
Please implement a collector type node that does nothing, does not trigger state change events … it is pure visual candy and does not have any use aside from being a sort of “digital cable tie”
Hello and very sorry for late reply due to summer vacation!
I could add such a node, but can you please clarify a bit more what differences would you like it to have in comparison to an empty state node? Just so that we are on the same page 🙂
Hmm, well I suppose it would be a purely visual thing and not part of the state machine. This is to prevent bugs or alter how the FSM works simply to clean up the visuals a bit.
For instance we have two states that both connect to each other with the same “space bar pressed” condition. When you press the space bar it does a full circle because the state conditions are executed in the same frame (A->B->A). Inserting an empty state between these (e) such that we had (A->e->B->e->A) solved this because it altered when the “space bar” conditions were evaluated. So… this is a long winded way of saying I think its a bad idea to have a visual node be a real FSM node
Thank you for your input on this.
Here is something that can work out for organization. It is stilla node, but it does not yield one frame as a normal “empty” Action State.
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usingParadoxNotion.Design;
namespaceNodeCanvas.StateMachines
{
[Description("This node has no functionality and you can use this for organization.\nOutgoing transitions are immediately evaluated in the same frame that this node is entered, in comparison to an empty Action State which always yields one frame even if empty.")]
It will indeed register as a state in the backend if that is something that is bothering you :). I will rethink the approach now that I am working on a heavy update.
Thanks!
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