Hi. Awhile ago you kindly provided a custom Branch node. It still works, but for some reason generates an error:
Condition.Check when enabled = false
UnityEngine.Debug:Assert (bool,string)
Do we need to update the custom node?
Here is the Branch.cs file:
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usingSystem.Collections;
usingSystem.Collections.Generic;
usingUnityEngine;
usingNodeCanvas.Framework;
usingParadoxNotion.Design;
namespaceNodeCanvas.StateMachines
{
[Description("Alex: This is a custom node state. Works like a Yes/No checker. NOTE: Automatically creates proper CONNECTIONS. Simply drag them from the outputs!")]