Custom Editor For Custom Action

NodeCanvas Forums General Discussion Custom Editor For Custom Action

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  • #9293
    atmuc
    Participant

    i will write a custom action that changes sprite of 2D Toolkit. there will be a drop down for sprite collection and second drop down for sprite that is from selected sprite collection. how can i do that?

    #9295
    atmuc
    Participant

    i examined GetField.cs and did something. it works.

    #9294
    Gavalakis
    Keymaster

    Hey,

    Yes you can make your own inspector editor by overriding the virtual protected void OnTaskInspectorGUI.
    If you just want to add a button for example, you can even call DrawDefaultInspector() within it, to draw the default inspector.
    Finaly note that fields with [HideInInspector] won’t show.

    So it prety much works like when you make normal custom editor inspectors.
    Just make sure that you put this within an #if UNITY_EDITOR 🙂

    Let me know if you need more help with that.

    Join us on Discord: https://discord.gg/97q2Rjh

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