Hello. The dialogue trees UI is using neither the old nor the new input system, but instead it is using the UI Event System for catching clicks to skip the dialogue. Are you also referring to this functionality (skipping the dialogue in the dialogue trees UI) ?
Hi . Yes! as you said (skipping the dialogue in the dialogue trees UI) . The game uses mainly gamepad I need to start the next block in the dialog tree when I press the button on the gamepad (Look at the picture). The event system is not used in the game. Any solution would be very helpful Thank you.
3) Remove the ‘IPointerClickHandler’ interface from the class declaration in line #11 since it is now no longer needed and implemented.
4) Move the DialogueUGUI.cs at the root of the ‘ParadoxNotion’ folder. We need to do this as to remove it from the NodeCanvas assembly so that the UnityEngine.InputSystem namespace can be accessed and used.