Entered Same State

NodeCanvas Forums Support Entered Same State

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  • #10325
    atmuc
    Participant

    I get following info message. what can cause this?

    Entered Same State
    UnityEngine.Debug:Log(Object)
    NodeCanvas.FSM.FSMContainer:EnterState(FSMNodeBase) (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMContainer.cs:71)
    NodeCanvas.FSM.FSMAnyStateLink:OnUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMAnyStateLink.cs:44)
    NodeCanvas.FSM.FSMContainer:OnGraphUpdate() (at Assets/NodeCanvas/Scripts/Systems/FSM/FSMContainer.cs:46)
    NodeCanvas.MonoManager:Update() (at Assets/NodeCanvas/Scripts/Core/Other/MonoManager.cs:59)

    #10326
    Gavalakis
    Keymaster

    Hello atmuc,

    This is a simple info I used when debuging the feature of Pausing & Rresuming FSMs, but I realized I forgot that in there just a bit after I submited. 🙂

    It is totaly harmless and you can comment it out if it gets in your way.
    It won’t be there in the next version.

    Thanks for posting 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

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