Error Deserialization Dialogue Tree

NodeCanvas Forums Support Error Deserialization Dialogue Tree

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  • #16466
    laetitiabourges
    Participant

    When we try build for PS4, the flow scripts are deserialized without problems, but dialog trees seem to be badly deserialized. Debug.Log tells us there is no actor parameter even though we referenced some in the scene, and we have null refs on the nodes in the Unpack method in the GraphSource.cs script (l.113)

    [Update] It seems that in the GraphSource::Unpack methods, the value outConnection on nodes is null.
    I guess outConnection is not supposed to be null.
    It’s juste for dialogue tree, flow script works and their outConnections are not null.Do you have an idea of of what can cause this bug? Can a different script execution order between PC and PS4 be the cause of this error?

    (Unity version = 2021.3.10f and Flow canvas is up to date)

    #16467
    laetitiabourges
    Participant

    It seems we fix the bug by set the parameter “managed stripping level” at low (medium or more seems doesn’t be compatible with Flow Canvas on PS4)

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