EXE_BAD_ACCESS error

NodeCanvas Forums General Discussion EXE_BAD_ACCESS error

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  • #11049
    zensi
    Participant

    Hi, when I try to run my game natively on my iPhone with Xcode in the background I get an EXE_BAD_ACCESS error (see screenshot). I do not get this error when I run the game in Unity, which makes this very difficult to debug. When I look to the left panel of Xcode, it seems the error is caused by invoking a NodeCanvas_Framework_Task. Any idea what is causing this?

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    #11053
    Gavalakis
    Keymaster

    Hello,

    There is currently a known issue of such error when xcode is attached and something I am looking after to fix. Does the game works as expected without xcode attached?

    Please let me know.

    Join us on Discord: https://discord.gg/97q2Rjh

    #11061
    zensi
    Participant

    It works fine without Xcode, but after 10-15 minutes of gameplay, it will crash randomly which never happens while in Unity.

    #11070
    Gavalakis
    Keymaster

    Hello again,
    Just to make sure, have you build the AOTClasses.cs and link.xml files as explained here?

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #11109
    zensi
    Participant

    Yes I have both the AOTClasses.cs and link.xml generated in the project.

    #11112
    Gavalakis
    Keymaster

    Hmm. Are you certain the crashes are due to NodeCanvas?

    Join us on Discord: https://discord.gg/97q2Rjh

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