Hi, when I try to run my game natively on my iPhone with Xcode in the background I get an EXE_BAD_ACCESS error (see screenshot). I do not get this error when I run the game in Unity, which makes this very difficult to debug. When I look to the left panel of Xcode, it seems the error is caused by invoking a NodeCanvas_Framework_Task. Any idea what is causing this?
There is currently a known issue of such error when xcode is attached and something I am looking after to fix. Does the game works as expected without xcode attached?