Say in one FSM/BT I use a dynamic variable ‘_playerState’ multiple times in an Action List (or throughout an FSM/BT), if I later rename it to _lastPlayerState, how about renaming all cases where it matches that exact name?
It’d prevent searching for all places it was used, and copy/pasting everywhere. Just thought of this while I was going through that textbox error I posted earlier, since the text was the same and my initial thought was “Oh great, it’s smart enough to rename all of them without me needing to!”
Very sorry for late reply.
I will take a look at better variable renaming, but can’t promise anything right now, cause especialy in the case of Dynamic Vars, it’s a quite difficult situation 🙂
Join us on Discord: https://discord.gg/97q2Rjh
Author
Posts
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.
Login
Register
By registering on this website you agree to our Privacy Policy.