NodeCanvas Forums › General Discussion › Fresh install of NodeCanvas does not Run (editor UI error)
It’s been a while since I run NodeCanvas, just did a fresh import into Unity 2017.4.2f2 (and also spearately 2017.1).
There’s this error: NullReferenceException: Object reference not set to an instance of an object NodeCanvas.Editor.CanvasStyles.get_canvasBG () (at Assets/ParadoxNotion/NodeCanvas/Framework/Design/PartialEditor/CanvasStyles.cs:97) NodeCanvas.Editor.GraphEditor.OnGUI () (at Assets/ParadoxNotion/NodeCanvas/Framework/Design/Editor/Windows/GraphEditor.cs:464) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Missing files?
Hello,
Does the error persists after restarting Unity? Let me know. Thank you.
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