FSM debug

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  • #10932
    chocolacode
    Participant

    Hey there Gavalakis,

    Is there an option to insert break points for fsm debugging? Also, to be able to do step into, step over, etc. and to see the variable values each step of the way , even to see a log of each step transition including variable values.

    Thanks!!
    Chocolacode

    #10935
    Gavalakis
    Keymaster

    Hello!

    Breakpoints for FSMs are not implemented at least yet. Of course, you can always just pause the game and step forward through the normal unity “Step” button at the top! 🙂
    Let me know if that works for you (or not)

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #10936
    chocolacode
    Participant

    Hi there,

    Actually I was doing what you suggest, but that is hard to catch specific moment when you want to pause.

    Is this a planned enhancement for the next version?

    Thanks again!!

    #10942
    Gavalakis
    Keymaster

    Hey!

    I will take a look at implementing breakpoints for State Machines in the next version, yes. (after the one already pending review).
    Thank you! 🙂

    Join us on Discord: https://discord.gg/97q2Rjh

    #10947
    chocolacode
    Participant

    Hey Gavalakis,

    Thanks, that sounds great!!

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