Getting NullRefs when opening dialogue tree editor

NodeCanvas Forums Support Getting NullRefs when opening dialogue tree editor

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  • #13221
    keenanwoodall
    Participant

    I just created a brand new project, Unity 2018.1.2f1. When I try and edit a dialogue tree, the window opens but is empty and a nullref gets logged constantly to the console. It’s trying to get the “canvasBG” custom style. I checked, and it appears to be there so I’m not sure what the issue is. Example

    #13222
    Gavalakis
    Keymaster

    Hello,

    Is this error once after you’ve just imported the package?
    If so, have you tried to please restart Unity?

    Let me know.
    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

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