When I study the nodeCanvas, I want to make a object have two state, just walking and attacking.
However, the object won’t stop immediately and transfer to attack the player.
If I replace the sequencer node named Wander by a log node, it would work fine.
What’s the problem?
Thanks.
Considering that I understand correctly, if you want the condition assigned on the Binary Selector to be made dynamic, you will have to make the Binary Selector Dynamic through the relevant option in it’s node inspector.
Here is a simplified example for your convenience: